Sunday, 10 March 2013

The Ship (2006)

One of the Assassin's Creed games had multiplayer, which was praised for being unique and interesting. I agreed. But I just found this;

Based on a 2004 Half-Life mod. The company that made it went under due to poor sales. I found this totally by accident, but it pre-dates the Assassin's Creed multiplayer. Funny how these things always seem to be based on mods..

Wednesday, 6 February 2013

FMP Notice.

Just a quick note, updates over here will probably grind to a halt, I'm focused on the FMP blog for the duration of this project. Any personal stuff will still be posted as it progresses.

Saturday, 26 January 2013

Beyond Boulder Dome

There's a mod in the works for Fallout: New Vegas called "Beyond Boulder Dome". It's based on a concept established in the cancelled, pre-Bethesda Fallout 3, known then as Van Buren.

These character models in particular stood out to me as pretty damn impressive for a mod! They've got a slightly Borderlands ish look to them, and I mean slight. It's maybe the outline on certain elements within the mesh. 

Friday, 25 January 2013

Personal Project: Gunnar #2

Thought I'd do a quick update since I've been tinkering with the model. I've been changing various parts and pieces mostly as experimentation. It's now leaning more towards a re-imagined version of Gunnar, which I'm not too fussed about as it's just a personal piece, for fun. 

I might just do both, since I have the original, 2000AD design model finished. It all depends on how much free time I have, though.

Wednesday, 23 January 2013

Personal Project: Gunnar

So, a while back, I got into the 2000AD series Rogue Trooper. I've already read through all of the original story. I've been loving it, and for some reason I love the designs too. There's just a weird clunky, industrial, Vietnam-era feel to everything. 

Anyway, as a bit of personal practice, I had a crack at making 'Gunnar', Rogue's G.I Rifle containing the biochip of his fallen comrade (aptly named 'Gunnar', like they knew he'd die and end up in a gun). I started off following the original design (working from the blueprints in the back of one issue) but I'm leaning more towards a mash-up of the two now. I'm mixing the original 2000AD design with Rebellion's altered design from the 2006 game. 

So here's a work-in-progress. I haven't had a chance to work on it in a while, but hopefully I'll be able to pick it up again soon.

Thursday, 17 January 2013

Random Artists from the Web..

I just kind of stumbled across this guys gallery the other day whilst doing FMP research. I like the old ship most of all, but his sci-fi creations are pretty nice too.

I also stumbled upon this artist, though my initial interest soon waned after I browsed page after page after page of booby female sculpts. Thought he was worth mentioning, though, just because he recreated the Horus Guard from Stargate, and I love that show. 

Wednesday, 9 January 2013

Babies first zBrush

Simply put, I used to hate zBrush. It annoyed me how overly complicated everything was. So I just tried to ignore it, like you would an annoying pet. I always felt that modelling inside zBrush was like modelling inside an Escher painting..

Well, today I decided it was time to stop faffing about and actually learn zBrush. I've tried and failed in the past many times, but I think this time I managed to get my head around the basics. I figured out a basic workflow that allowed me to get stuff into and then out of zBrush, as well as the preparation and finalisation stuff in Max.

I made this (odd) key. Note the doornob on the top instead of a ring. I don't even.




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