Sunday, 25 November 2012

Buick! (Update 25th Nov)



I've been trying out some different effects inside of Max to simulate the reflectivity of a car. It's a very basic material that isn't done yet, but it's a step in the right direction. Working on the environment at the moment, so that'll be up later. Hopefully. Back to work. Busy busy busy.

Thursday, 22 November 2012

Buick! (Update 22nd Nov)





Thought I'd update the blog with some fresh screenshots, just to keep it up to date. I've been busy unwrapping the Buick and now I've started with the texturing, which has been misleading - to say the least. It's hard to know how much to do on the diffuse texture, considering a lot of the work will be handled by the shader setup. I think I might just neaten up this texture, give it some very minor details so it's not so bland, and then attempt to set up the shaders. It should look a lot nicer once the shaders are in order.

All in all, I'm happy with the Buick so far. Maybe it's sentimental attachment, maybe it's the pretty colours. Who knows.

Monday, 19 November 2012

Buick!

Busy busy busy. Always so busy. Totally forgot to take screengrabs as I went, though I save often in increments so I can go back and grab some earlier shots with ease. Anyway, here's a front/back of the Buick so far. There are a few details still missing (forgot the side trim, for example) but it's about there.

It's off in places, it's not a 1:1 accurate recreation, but I was never aiming for that. Just a general likeness, which I think it'll be once it's had a lick of paint. 




Saturday, 10 November 2012

The Codemasters' Vehicle Brief

Yeesh, it's been a while. I'm not gonna start throwing excuses out, I'm just really easily distracted. Moving on.

So I forgot to post anything related to the rooftop project up, and now that project is over, I feel it'd be artificial to fake work-in-progess related posts. I do play to revisit that project, however, so when that time comes I'll try to remember to post the revised content. However, currently running is the vehicle brief, given to us by the fellows over at Codemasters. The short version of it is that we've been asked to create a model of a vehicle of our choice, in a fitting environment, and present it all purtied up.

Since my rooftop was distinctly science fiction, I wanted to try something different for the vehicle. Specifically, I wanted to go lighter and brighter this time, so I chose an old car and environment to match. I'm not a car person at all, so "classic" cars and the like don't appeal to me. Buut, I do really like retro-futurism, so immediately I knew what I wanted to do..


I just fell in love with this car when I found it. It looks like the inside of Ed's Diner. I can't explain it, I just knew straight away I wanted to create this, no matter how much trouble I encountered in doing so. 


In terms of setting, I knew there was only one place this car would feel at home -- an old fashioned garage! Specifically a home setting, like the car was a father's summer project, getting it looking all flash and fancy. Of course, the garage would be well lit and would have a view of the front garden, complete with picket fence and mailbox!

I've got a lot more reference for both the car and it's setting, but I'm not going to fill the blog with it. Most of it is piecemeal, so I'll post up concepts and sketches as I go to better help solidify the vision.


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